![]() Donkey Kong, Diddy Kong, the kremlings, the barrels, even the jungle scenery were first rendered in 3D on SGI workstations, then converted to lower-color 2D for use in the game design. The game was the first to utilize rendered imagery for every art asset in the game. What made Donkey Kong Country so special on the Super NES was its attention to graphical detail. Get our detailed walkthrough and become king of the Kongs. To get all those bananas back, players will have to hop and bop kremling thugs and other threats through more than 30 levels of jungle areas. Players take control of either Donkey Kong or his chimp buddy Diddy Kong, as they set off on a quest after King K.Rool stole the ape's banana hoard. The game design of Donkey Kong Country on the Game Boy Advance doesn't stray at all from the game Rare established on the Super NES almost a decade ago back in 1994.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |